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Exclusive

Artificial Intelligence and Games of Chance Conference at GAT Caribe Cancún, led by José Aníbal Aguirre

Tuesday 03 de December 2024 / 12:00

2 minutos de lectura

(Cancún, Exclusive SoloAzar).-During the latest edition of GAT Caribe Cancún, José Aníbal Aguirre, CEO of GAT and Commercial Director of Mobadoo, spoke about the transformation of traditional pre-recorded and random virtual bets, towards those operated by AI bots.

Artificial Intelligence and Games of Chance Conference at GAT Caribe Cancún, led by José Aníbal Aguirre

To begin this conference on “Artificial Intelligence applied to Games of Chance”, José Anibal Aguirre CEO of GAT and Commercial Director of Mobadoo introduced himself explaining that “I joined the Mobadoo team 3 years ago to develop the topic of betting on sports. electronics” and added “here I am to show you, not only as an organizer, but also as an entrepreneur, how artificial intelligence and virtual betting changed history”.

AI generated races

Aguirre then compared traditional races with a virtual racing simulation format with RNG (Random Number Generator) of Unlimited Interaction and explained that “the user chooses a winner and observes the passive development of the race, it is like the traditional format of a bet virtual that offers several types of animals: dogs, horses, camels and styles of tracks, car or motorcycle races”

At this point, he considered that “gamblers looking for quick and easy entertainment are users with traditional preferences.”

 Plata o Plomo

Then Aguirre wondered “Where is the emotion?” and remarked the following: “We are going to talk about emotion. Plata o Plomo is a virtual bet on shooting; it is our first artificial intelligence game in which we find a unique theme inspired by shooting combats with a focus on action, adrenaline and quick decisions with high interactivity. Users not only choose but also become emotionally involved in the development of the confrontations with superior graphic quality, realistic environments, advanced special effects and dynamic animations for customizing events. You can select scenarios, characters, combat modalities and this is allowed by the artificial intelligence".

The public

Next, Aguirre referred to the target audience of these games, which is made up of “gamers and esports enthusiasts, new generations looking for a visually striking and exciting experience, emerging markets interested in innovative bets.”

Finally, the CEO of Gaming & Technology Expo invited everyone to bring this product to their casinos and gambling halls. "It is the way to attract new generations to physical casinos that have always been in that search. The differentiation of the offer is one of the benefits for operators. It is ideal for those seeking to stand out in the competitive virtual betting market, reach new audiences such as gamers and young adults who are not traditionally attracted to racing and increased engagement. Exciting bets generate greater dwell time, loyalty, compatibility with eSports campaigns and synergy with the growing interest in electronic sports.”

Categoría:Exclusive

Tags: GAT EXPO Gaming & Technology,

País: Mexico

Región: Central America and Caribbean

Event

G2E - Las Vegas 2025

06 de October 2025

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(Las Vegas, Exclusivo SoloAzar).- Bruno Almeida, diretor de vendas para a América Latina da Atlaslive, participou pela primeira vez da G2E para explorar como os jogos presenciais e online estão convergindo. Sua experiência destacou as principais tendências que moldam o mercado latino-americano, desde inovações em cassinos imersivos até redes estratégicas e perspectivas regulatórias.

G2E 2025: Cristian Galarza, diretor da ASAP, explica a importância de ter participado do evento

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Merkur Group causa forte impacto na G2E 2025, destacando uma visão unificada de produto

(Las Vegas, Exclusivo SoloAzar).- O Merkur Group teve uma participação de destaque na G2E 2025, onde apresentou novos sistemas de jackpot, como Link Palace e Link Overdrive, além de experiências de jogo personalizáveis como Spire in the Clouds. Marcel Heutmekers, vice-presidente sênior da Merkur Games International, destacou a colaboração entre Merkur, Gaming Arts e Spintec como fundamental para o crescimento do grupo, que já se prepara para a ICE 2026 em Barcelona. Confira mais sobre seus lançamentos e próximos planos a seguir.

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